Live online
Zoom + Forge
A facilitated collaborative digital challenge during Singapore's year-end school holidays.
Exact cohort dates to be confirmed

Forge Digital Innovation Challenge · Discover. Create. Lead.
A facilitated online holiday challenge where students collaborate to create and pitch an original digital solution.
Singapore · Two online formats
Choose facilitated live collaboration or primarily individual self-paced learning. No physical Singapore camp or academy location is offered here.
Live online
A facilitated collaborative digital challenge during Singapore's year-end school holidays.
Exact cohort dates to be confirmed
Self-paced
An individual digital challenge completed within an approved access period.
Access window to be confirmed
One digital challenge
A guided innovation experience where young people use design thinking, digital prototyping, responsible AI, entrepreneurial thinking and communication to create and present an original digital solution.
Join Innovate Forge Academy's Digital Innovation Challenge during Singapore's year-end school holidays. Students participate in a facilitated online experience that combines design thinking, digital creation, communication and entrepreneurship.
Through five connected learning missions, they investigate an everyday problem, understand an intended audience, develop ideas and create a digital prototype. Students practise responsible AI prompting, test their assumptions and explore how their solution could provide value.
They collaborate with other learners during approved online activities and prepare a final digital prototype demonstration and pitch. The shared Forge curriculum is adapted for the Singapore delivery context.
Delivery may involve an approved Singapore education partner. No partner or local academy location is confirmed on this page.
Student project: A team digital innovation concept, prototype and online presentation, plus a personal learning reflection.
One authoritative curriculum
Live online learners collaborate in moderated activities and produce a team prototype and pitch, alongside an individual reflection.
Mission 1
Human-centred design and problem definition.
Student output
Mission 2
Communication, collaboration, decision-making and constructive feedback.
Student output
Includes moderated team roles and a short concept presentation.
Mission 3
Digital prototyping, technology and responsible AI use.
Student output
Mission 4
Value creation, feasibility and entrepreneurial thinking.
Student output
Mission 5
Presentation, demonstration, reflection and learning integration.
Student output
Uses an approved moderated Zoom showcase.
What Will My Child Create?
By the end of the challenge, students work towards an original digital prototype and a presentation explaining the problem they investigated, the solution they developed and what they learned.
A finished app, published website, commercial business or specific improvement in confidence is not guaranteed.
Digital prototype requirement
All four online editions require an original digital solution concept and an appropriate digital prototype or demonstrator.
Different starting points
No fixed age range, prerequisite, powerful computer or paid software is assumed. Accessible tools must be approved before requirements are published.
Responsible AI prompting
AI is a supporting learning tool, not a substitute for student thinking, decisions or verification.
Context
What are we working on?
Goal
What are we trying to achieve?
Constraints
What limitations apply?
Question
What specific help do we need?
Check
How will we verify the answer?
“We are designing a digital tool to help students organise their school assignments. Our intended users are secondary students. Suggest three questions we should investigate before choosing the main features. Do not design the whole app for us.”
Students think first, evaluate suggestions, make their own decisions and test their ideas. AI-generated designs or code are not assumed accurate.
Delivery information
Forge and creation tools
Partner-ready delivery
The programme may be delivered with an approved Singapore education partner. No named partner, exclusivity, franchise right or commercial term is implied.
Local promotion, parent enquiries, live facilitation, educator support and programme administration.
Curriculum, learning resources, quality standards, educator enablement and approved platform access.
Safety and privacy
Parent FAQs
Answers use approved facts and identify unresolved operational decisions.
Students work towards an original digital solution, an age-appropriate digital prototype and a presentation explaining the problem, intended audience, testing and learning.
No approved prerequisite is published. Beginners can create a guided clickable prototype; experienced learners may extend the work with a simple coded creation using approved tools.
No. A fully functional or published app is not required. The minimum expected project is an age-appropriate digital prototype.
A clickable app or website mock-up, simple browser-based game or tool, interactive user journey, or another founder-approved digital demonstrator.
To be confirmed. Accessible creation tools must be approved before device and software requirements are published.
The curriculum includes a responsible prompting scaffold where approved access is available. AI supports student thinking; its suggestions must be evaluated and verified.
No. Robotics equipment is not required for any online Digital Innovation Challenge edition.
Live online editions use moderated collaboration and facilitator-assigned roles. Self-paced editions are primarily individual and do not promise live teamwork.
The support model is proposed for founder approval. Exact educator review, response times and any group Q&A are confirmed in the approved package.
No public publication is required or promised. Prototype demonstrations use private or approved sharing arrangements.
Students can document the test, limitation and possible improvement. Thoughtful testing and reflection are valid learning outcomes.
Public sharing is not required. Consent, approved tools, access, retention and private sharing arrangements must be confirmed before enrolment.
Only the proposed market-specific window is shown. Exact dates and times remain to be confirmed where stated.
Register your interest through the Academy's existing enquiry page. Paid enrolment is not enabled until the relevant cohort and process are approved.
Founder approvals still needed
Singapore · Two online formats
Choose facilitated live collaboration or primarily individual self-paced learning. No physical Singapore camp or academy location is offered here.
Live online
A facilitated collaborative digital challenge during Singapore's year-end school holidays.
Exact cohort dates to be confirmed
Self-paced
An individual digital challenge completed within an approved access period.
Access window to be confirmed
This edition is proposed. Dates, access, tools, support, fees and enrolment arrangements are confirmed before any place is offered.