Chadstone — In person
Forge Innovation Camp
A holistic five-day experience with physical, robotic and digital solution options.
11–15 January 2027

Forge Digital Innovation Challenge · Discover. Create. Lead.
A facilitated five-day online challenge where students work together to design, prototype and pitch an original digital solution.
Australia · Three ways to take part
Choose the broader in-person Chadstone camp or a digital-focused live online or self-paced challenge.
Chadstone — In person
A holistic five-day experience with physical, robotic and digital solution options.
11–15 January 2027
Live online — Digital
Facilitated Zoom collaboration supported by approved Forge learning activities.
Proposed 18–22 January 2027
Self-paced — Digital
Five primarily individual missions through Forge with a defined support package.
Access dates to be confirmed
One digital challenge
A guided innovation experience where young people use design thinking, digital prototyping, responsible AI, entrepreneurial thinking and communication to create and present an original digital solution.
Join Innovate Forge Academy's live online Digital Innovation Challenge. Across five connected days, students collaborate through facilitated online sessions to explore an everyday problem and create a digital solution.
They identify an intended audience, generate ideas, design a user experience and develop a clickable prototype or achievable working digital creation. Along the way, they practise teamwork, leadership, communication, responsible AI prompting and entrepreneurial thinking.
Students test their ideas, respond to feedback and prepare a final online pitch and prototype demonstration. This programme is designed specifically for online delivery, not as a livestream of the Chadstone camp.
Student project: A team digital innovation concept, prototype and final presentation, plus an individual learning reflection.
One authoritative curriculum
Live online learners collaborate in moderated activities and produce a team prototype and pitch, alongside an individual reflection.
Mission 1
Human-centred design and problem definition.
Student output
Mission 2
Communication, collaboration, decision-making and constructive feedback.
Student output
Includes moderated team roles and a short concept presentation.
Mission 3
Digital prototyping, technology and responsible AI use.
Student output
Mission 4
Value creation, feasibility and entrepreneurial thinking.
Student output
Mission 5
Presentation, demonstration, reflection and learning integration.
Student output
Uses an approved moderated Zoom showcase.
What Will My Child Create?
By the end of the challenge, students work towards an original digital prototype and a presentation explaining the problem they investigated, the solution they developed and what they learned.
A finished app, published website, commercial business or specific improvement in confidence is not guaranteed.
Digital prototype requirement
All four online editions require an original digital solution concept and an appropriate digital prototype or demonstrator.
Different starting points
No fixed age range, prerequisite, powerful computer or paid software is assumed. Accessible tools must be approved before requirements are published.
Responsible AI prompting
AI is a supporting learning tool, not a substitute for student thinking, decisions or verification.
Context
What are we working on?
Goal
What are we trying to achieve?
Constraints
What limitations apply?
Question
What specific help do we need?
Check
How will we verify the answer?
“We are designing a digital tool to help students organise their school assignments. Our intended users are secondary students. Suggest three questions we should investigate before choosing the main features. Do not design the whole app for us.”
Students think first, evaluate suggestions, make their own decisions and test their ideas. AI-generated designs or code are not assumed accurate.
Delivery information
Forge and creation tools
Safety and privacy
Parent FAQs
Answers use approved facts and identify unresolved operational decisions.
Students work towards an original digital solution, an age-appropriate digital prototype and a presentation explaining the problem, intended audience, testing and learning.
No approved prerequisite is published. Beginners can create a guided clickable prototype; experienced learners may extend the work with a simple coded creation using approved tools.
No. A fully functional or published app is not required. The minimum expected project is an age-appropriate digital prototype.
A clickable app or website mock-up, simple browser-based game or tool, interactive user journey, or another founder-approved digital demonstrator.
To be confirmed. Accessible creation tools must be approved before device and software requirements are published.
The curriculum includes a responsible prompting scaffold where approved access is available. AI supports student thinking; its suggestions must be evaluated and verified.
No. Robotics equipment is not required for any online Digital Innovation Challenge edition.
Live online editions use moderated collaboration and facilitator-assigned roles. Self-paced editions are primarily individual and do not promise live teamwork.
The support model is proposed for founder approval. Exact educator review, response times and any group Q&A are confirmed in the approved package.
No public publication is required or promised. Prototype demonstrations use private or approved sharing arrangements.
Students can document the test, limitation and possible improvement. Thoughtful testing and reflection are valid learning outcomes.
Public sharing is not required. Consent, approved tools, access, retention and private sharing arrangements must be confirmed before enrolment.
Only the proposed market-specific window is shown. Exact dates and times remain to be confirmed where stated.
Register your interest through the Academy's existing enquiry page. Paid enrolment is not enabled until the relevant cohort and process are approved.
Founder approvals still needed
This edition is proposed. Dates, access, tools, support, fees and enrolment arrangements are confirmed before any place is offered.