Innovate ForgeAcademy
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Forge Digital Innovation Challenge · Discover. Create. Lead.

Create a digital solution. Collaborate live. Share your big idea.

A facilitated five-day online challenge where students work together to design, prototype and pitch an original digital solution.

Australia · Three ways to take part

Explore Other Summer Options

Choose the broader in-person Chadstone camp or a digital-focused live online or self-paced challenge.

Chadstone — In person

Forge Innovation Camp

A holistic five-day experience with physical, robotic and digital solution options.

11–15 January 2027

Live online — Digital

Forge Digital Innovation Challenge

Facilitated Zoom collaboration supported by approved Forge learning activities.

Proposed 18–22 January 2027

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Self-paced — Digital

Forge Digital Innovation Challenge

Five primarily individual missions through Forge with a defined support package.

Access dates to be confirmed

View All Australian Summer Programs
AustraliaLive online via Zoom, supported by ForgeProposed · Enquiry only

One digital challenge

Forge Digital Innovation Challenge — Live Online Australia

A guided innovation experience where young people use design thinking, digital prototyping, responsible AI, entrepreneurial thinking and communication to create and present an original digital solution.

Join Innovate Forge Academy's live online Digital Innovation Challenge. Across five connected days, students collaborate through facilitated online sessions to explore an everyday problem and create a digital solution.

They identify an intended audience, generate ideas, design a user experience and develop a clickable prototype or achievable working digital creation. Along the way, they practise teamwork, leadership, communication, responsible AI prompting and entrepreneurial thinking.

Students test their ideas, respond to feedback and prepare a final online pitch and prototype demonstration. This programme is designed specifically for online delivery, not as a livestream of the Chadstone camp.

Student project: A team digital innovation concept, prototype and final presentation, plus an individual learning reflection.

One authoritative curriculum

Five connected digital innovation missions.

Live online learners collaborate in moderated activities and produce a team prototype and pitch, alongside an individual reflection.

Mission 1

Discover & Design

Human-centred design and problem definition.

  • Investigate an everyday challenge and identify who experiences it
  • Consider the intended user's needs and define a specific problem statement
  • Generate several possible digital solutions and select one for development
  • Sketch an initial digital user journey

Student output

  • Problem statement
  • Audience profile
  • Initial screen sketches or user journey

Mission 2

Speak & Lead

Communication, collaboration, decision-making and constructive feedback.

  • Explain the digital solution concept clearly
  • Consider appropriate feedback and identify the main user benefit
  • Make decisions and refine the digital design

Student output

  • Refined digital concept
  • Concept explanation
  • Communication reflection

Includes moderated team roles and a short concept presentation.

Mission 3

Create with Technology

Digital prototyping, technology and responsible AI use.

  • Choose an approved digital creation format and develop an interface
  • Connect screens or create appropriate interactive behaviour
  • Demonstrate a user journey and test at least one user action
  • Record a limitation, improve the prototype and reflect on AI prompting where used

Student output

  • Initial digital prototype
  • Test notes
  • AI prompting reflection where applicable

Mission 4

Innovate & Entrepreneur

Value creation, feasibility and entrepreneurial thinking.

  • Revisit the intended audience and explain why the solution may be useful
  • Develop a simple value proposition and consider practical constraints
  • Improve the prototype using feedback and prepare the final pitch

Student output

  • Refined digital prototype
  • Value proposition
  • Pitch outline

Mission 5

Digital Forge Showcase

Presentation, demonstration, reflection and learning integration.

  • Explain the problem and intended audience
  • Demonstrate the prototype and explain how it would work
  • Describe testing, one improvement, limitations and possible next steps
  • Reflect on the individual contribution and learning journey

Student output

  • Final digital prototype
  • Pitch
  • Individual reflection

Uses an approved moderated Zoom showcase.

What Will My Child Create?

The Forge Digital Innovation Portfolio

By the end of the challenge, students work towards an original digital prototype and a presentation explaining the problem they investigated, the solution they developed and what they learned.

A finished app, published website, commercial business or specific improvement in confidence is not guaranteed.

  1. 01A meaningful problem statement
  2. 02An intended audience or user profile
  3. 03Initial ideas and digital design sketches
  4. 04A digital prototype or demonstrator
  5. 05Evidence of at least one test
  6. 06A documented improvement or reflection on an unresolved limitation
  7. 07An AI prompting and verification reflection, where AI is used
  8. 08A simple value proposition
  9. 09A final pitch or presentation
  10. 10An individual learning reflection

Digital prototype requirement

The idea must become an interactive digital experience.

All four online editions require an original digital solution concept and an appropriate digital prototype or demonstrator.

Acceptable formats

  • Clickable mobile app prototype
  • Interactive website prototype
  • Simple browser-based game or interactive tool
  • Digital service experience shown through a clickable user journey or interactive mock-up
  • Another founder-approved digital format that demonstrates how a user would interact with the solution

Appropriate boundaries

  • A slide deck may support the final presentation, but does not replace the digital prototype.
  • For beginners, a simple clickable mock-up with two or more meaningful connected screens may be sufficient; no fixed screen count is mandated until curriculum and age bands are approved.
  • A fully functional app, commercial product, public website deployment or working AI-powered application is not required.
  • Students do not need production hosting, real customer accounts, payment integrations, real user databases or advanced programming.
  • A physical idea may inspire the work, but a physical-only prototype does not meet the online challenge outcome.

Different starting points

Challenge matched to experience—not a fixed age claim.

No fixed age range, prerequisite, powerful computer or paid software is assumed. Accessible tools must be approved before requirements are published.

Beginner

  • Guided problem scenarios
  • Simple wireframes and visual design tools
  • Clickable screens
  • Supported user testing
  • Facilitator-guided AI learning

Developing

  • More independent design
  • Multi-screen prototypes
  • More detailed interactions
  • Structured testing
  • Refined value propositions

Extension

  • Simple coded applications
  • Interactive browser tools
  • More complex workflows
  • Additional testing
  • More sophisticated user experience and enterprise considerations

Responsible AI prompting

Think first. Prompt carefully. Check the answer.

AI is a supporting learning tool, not a substitute for student thinking, decisions or verification.

Context

What are we working on?

Goal

What are we trying to achieve?

Constraints

What limitations apply?

Question

What specific help do we need?

Check

How will we verify the answer?

“We are designing a digital tool to help students organise their school assignments. Our intended users are secondary students. Suggest three questions we should investigate before choosing the main features. Do not design the whole app for us.”

Students think first, evaluate suggestions, make their own decisions and test their ideas. AI-generated designs or code are not assumed accurate.

Delivery information

Approved facts and open decisions.

  • Proposed datesMonday 18 January to Friday 22 January 2027
  • Daily session timesTo be confirmed — Melbourne local time
  • Age rangeTo be confirmed
  • TrainerTo be confirmed
  • FeesTo be confirmed
  • CapacityTo be confirmed

Forge and creation tools

Capabilities are not assumed.

  • Forge may support approved course access and guided learning activities; exact features are confirmed for each edition.
  • Student submissions, portfolio storage, educator feedback, learner progress, parent visibility and approved AI access have not been verified for these editions.
  • The digital-creation tool for clickable prototypes has not yet been approved and is a required programme decision.
  • Forge is not presented as a complete app-building tool, and no direct app publication or deployment workflow is claimed.
  • No new learning system, student account or Zoom integration is created by this website.

Safety and privacy

Private, moderated and consent-based.

  • Parent or guardian consent, child-safeguarding procedures and educator communication boundaries must be confirmed before enrolment.
  • Live delivery requires moderated sessions and approved Zoom settings; self-paced delivery requires safe feedback arrangements.
  • There is no unrestricted private educator–student messaging and no public student profile.
  • Projects use private or approved sharing. Student work or identifiable information is not published without permission.
  • Students are not required to use public deployment platforms or unapproved third-party AI accounts.
  • Identifiable student information must not be uploaded to external AI services, and unnecessary personal information is not collected.

Parent FAQs

Australia live online questions.

Answers use approved facts and identify unresolved operational decisions.

What will my child create?

Students work towards an original digital solution, an age-appropriate digital prototype and a presentation explaining the problem, intended audience, testing and learning.

Does my child need coding experience?

No approved prerequisite is published. Beginners can create a guided clickable prototype; experienced learners may extend the work with a simple coded creation using approved tools.

Is a working app required?

No. A fully functional or published app is not required. The minimum expected project is an age-appropriate digital prototype.

What counts as a digital prototype?

A clickable app or website mock-up, simple browser-based game or tool, interactive user journey, or another founder-approved digital demonstrator.

Which digital tools will students use?

To be confirmed. Accessible creation tools must be approved before device and software requirements are published.

Will students learn AI prompting?

The curriculum includes a responsible prompting scaffold where approved access is available. AI supports student thinking; its suggestions must be evaluated and verified.

Does my child need robotics equipment?

No. Robotics equipment is not required for any online Digital Innovation Challenge edition.

How does teamwork work online?

Live online editions use moderated collaboration and facilitator-assigned roles. Self-paced editions are primarily individual and do not promise live teamwork.

How does self-paced support work?

The support model is proposed for founder approval. Exact educator review, response times and any group Q&A are confirmed in the approved package.

Will the project be published online?

No public publication is required or promised. Prototype demonstrations use private or approved sharing arrangements.

What if the prototype does not work as intended?

Students can document the test, limitation and possible improvement. Thoughtful testing and reflection are valid learning outcomes.

How are projects and personal information protected?

Public sharing is not required. Consent, approved tools, access, retention and private sharing arrangements must be confirmed before enrolment.

What dates and times apply?

Only the proposed market-specific window is shown. Exact dates and times remain to be confirmed where stated.

How do we enrol?

Register your interest through the Academy's existing enquiry page. Paid enrolment is not enabled until the relevant cohort and process are approved.

Founder approvals still needed

Decisions required before enrolment opens.

  • Final curriculum, age bands and prerequisites
  • Exact dates, local session times, staffing, capacity and fees
  • Accessible digital-creation tool and device requirements
  • Forge course access, submissions, portfolio, feedback, progress and parent visibility
  • Approved AI access, supervision and verification activities
  • Safeguarding, consent, Zoom moderation, sharing and data-retention arrangements
  • Self-paced access windows, educator-review scope and response times
  • Any Singapore partner responsibilities, branding and administration

Register your interest in the Digital Innovation Challenge.

This edition is proposed. Dates, access, tools, support, fees and enrolment arrangements are confirmed before any place is offered.

Register Your Interest