Innovate ForgeAcademy
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Explore programmes across every Innovate Forge Academy pathway by interest and experience.

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Use your interests and current experience as a guide. Suggested pathways are flexible, and experienced learners can enter at an appropriate level.

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26 courses shown

Two students assembling a small robot during a hands-on classroom engineering activity

Robotics & Computer Science

Applied Robotics & Engineering Academy

Where students learn to think like engineers — design, build, program, test and improve real robotic systems through structured term projects.

Years 2–8 term classes, with advanced coaching and mentoring for Years 9–12.

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A student using a stylus to complete a guided programming challenge on a laptop

Robotics & Computer Science

Applied Computer Science Academy

Real coding for young creators — computational thinking, Python, HTML, CSS and JavaScript through live, educator-led projects.

Years 3–8 · Live online via Zoom · Max 8 students per instructor

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A student working through a guided programming activity on a laptop

Robotics & Computer Science

Advanced Python

Build strong programming foundations through practical Python projects.

Learners moving from introductory coding into a structured Python pathway.

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A learner using block-based code to control an agent in Minecraft Education

Robotics & Computer Science

Creative Coding & Game Systems Academy

Build games and learn how digital systems work — coding, game mechanics and structured Minecraft Education challenges.

Years 2–8 · Instructor-led in person · Max 8 students per instructor

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A student completing an interactive digital learning activity on a laptop

Robotics & Computer Science

Advanced Web Development

Create useful, engaging web experiences from the ground up.

Learners ready to explore foundational website creation.

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Senior secondary students working together in a classroom

Innovation, Leadership & Entrepreneurship

VCE Business Management

Individual coaching for business knowledge, case analysis and written responses aligned with the applicable VCAA study design.

VCE students studying Business Management; school enrolment determines the relevant units.

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Senior secondary students working together in a classroom

Robotics & Computer Science

VCE Applied Computing — Units 1 & 2

Personalised coaching across data analysis, programming, digital solutions and network security concepts.

Students enrolled in VCE Applied Computing Units 1 & 2.

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Senior secondary students working together in a classroom

Robotics & Computer Science

VCE Software Development — Units 3 & 4

Individual coaching in problem solving, software design, programming and SAT project development.

Students enrolled in VCE Software Development Units 3 & 4.

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Senior secondary students working together in a classroom

Robotics & Computer Science

VCE Data Analytics — Units 3 & 4

Individual coaching across data acquisition, analysis, visualisation, communication and SAT preparation.

Students enrolled in VCE Data Analytics Units 3 & 4.

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Students participating in a guided communication activity

Communication & Leadership

Confident Communicators

Build the habits and confidence to speak clearly in everyday settings.

Years 3–8

$220 per term · 8 sessions · 60 min

  • Glen Waverley — Monday, 6–7 pm
  • Narre Warren — Tuesday, 6–7 pm
  • Chadstone — Thursday, 6–7 pm
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Students participating in a guided communication activity

Communication & Leadership

Public Speaking Foundations

Learn structure, voice and presence in a supportive environment.

Years 3–8. Guidance is matched to learner age and experience. Beginner to developing.

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Students participating in a guided communication activity

Communication & Leadership

Speechcraft

Shape memorable speeches through language, delivery and practice.

Years 5–12. Guidance is matched to learner age and experience. Developing to advanced.

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Students participating in a guided communication activity

Communication & Leadership

Storytelling

Connect with an audience through vivid, purposeful stories.

Years 2–8. Guidance is matched to learner age and experience. Beginner to developing.

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Students participating in a guided communication activity

Communication & Leadership

Presentation Skills

Plan and deliver clear, engaging presentations.

Years 5–12. Guidance is matched to learner age and experience. Beginner to advanced.

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Students participating in a guided communication activity

Communication & Leadership

Debating & Critical Thinking

Build reasoned arguments, listen closely and respond thoughtfully.

Years 5–12. Guidance is matched to learner age and experience. Beginner to advanced.

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A young learner developing an original creative writing project

Creative Writing & Storytelling

Creative Writing Foundations

Discover the building blocks of imaginative and expressive writing.

Years 3–8

$220 per term · 8 sessions · 60 min

  • Glen Waverley — Monday, 7–8 pm
  • Narre Warren — Tuesday, 7–8 pm
  • Chadstone — Thursday, 7–8 pm
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A young learner developing an original creative writing project

Creative Writing & Storytelling

Story Writing

Develop compelling characters, settings and story arcs.

Years 3–8. Age guidance is provisional. Beginner to developing.

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A young learner developing an original creative writing project

Creative Writing & Storytelling

Creative Storytelling

Bring ideas to life across written and spoken forms.

Years 3–9. Guidance is matched to learner age and experience. Beginner to developing.

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A young learner developing an original creative writing project

Creative Writing & Storytelling

Young Authors Workshop

Develop, refine and share an original piece of writing.

Years 5–12. Guidance is matched to learner age and experience. Developing writers.

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A young learner developing an original creative writing project

Creative Writing & Storytelling

Writing & Publishing Projects

Experience the journey from first idea to finished publication.

Years 6–12. Guidance is matched to learner age and experience. Developing to advanced writers.

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Students collaborating on an age-appropriate innovation project

Innovation, Leadership & Entrepreneurship

Design Thinking

Understand people, define challenges and prototype thoughtful solutions.

Years 3–9. The suggested year range is provisional and requires curriculum approval. Beginners welcome. Guidance is matched to learner age and experience.

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Students collaborating on an age-appropriate innovation project

Innovation, Leadership & Entrepreneurship

Young Inventors

Turn curiosity into prototypes through experimentation and iteration.

Years 3–8. The suggested year range is provisional and requires curriculum approval. Beginner to developing. Guidance is matched to learner age and experience.

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Students collaborating on an age-appropriate innovation project

Innovation, Leadership & Entrepreneurship

Young Leaders

Practise initiative, teamwork and values-led leadership.

Years 3–8

$220 per term · 8 sessions · 60 min

  • Glen Waverley — Monday, 6–7 pm
  • Narre Warren — Tuesday, 6–7 pm
  • Chadstone — Thursday, 6–7 pm
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Students collaborating on an age-appropriate innovation project

Innovation, Leadership & Entrepreneurship

Entrepreneurship

Explore how ideas become useful, sustainable ventures.

Years 6–10. The suggested year range is provisional and requires curriculum approval. Beginners welcome. Guidance is matched to learner age and experience.

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Students collaborating on an age-appropriate innovation project

Innovation, Leadership & Entrepreneurship

Future Founders

Develop a concept, understand its audience and deliver a persuasive pitch.

Years 7–9 for the existing curriculum specification. This guidance requires curriculum approval. Developing entrepreneurial learners. Guidance is matched to learner age and experience.

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Students collaborating on a guided future-readiness learning activity

Innovation, Leadership & Entrepreneurship

Future Readiness

Build adaptable skills for changing study, work and community contexts.

Years 7–12. This suggested year range is provisional and requires founder approval.

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School-only program

Mount View Primary School Programs

Coding, game computer science and robotics pathways delivered exclusively for current MVPS students. This is separate from public program availability.

View MVPS Programs

Senior-secondary specialist programs

VCE Coaching & Mentoring

Personalised support across Business Management, Applied Computing, Software Development and Data Analytics.

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