Coaching-led learning
Guided questions, encouragement and feedback help students develop their own ideas.
Educators support independent thinking rather than simply providing ready-made solutions.

Innovation, Leadership & Entrepreneurship
From a promising idea to a compelling pitch. Develop a concept, understand its audience and deliver a persuasive pitch.
Programme description
Future Founders is a project-based entrepreneurship programme that helps students develop an idea into a clearly defined and thoughtfully presented venture concept.
Building on entrepreneurial thinking and creative problem-solving, students explore how a promising idea can be developed through research, customer understanding, experimentation and feedback.
Students begin by identifying a meaningful problem or opportunity. They investigate who experiences the problem, consider what people need and develop a proposed solution.
Through structured activities and guided coaching, students explore value propositions, simple venture models and the resources that may be required to deliver their ideas.
Students develop an age-appropriate concept prototype or visual representation and practise gathering feedback through approved educational activities.
They learn to refine their ideas, communicate their reasoning and explain why their proposed solution may be useful.
The programme culminates in a structured pitch in which students present their problem, audience, solution, value proposition and key learning.
Future Founders encourages initiative, creativity, collaboration and responsible decision-making. The primary educational objective is to develop entrepreneurial capability and student agency rather than require students to launch an actual business.
This is proposed public-facing copy. It must be reconciled with the authoritative Phase 1 curriculum and does not replace it.
What students will learn
The Forge difference
From curiosity to contribution—students develop ideas through guided inquiry, practical projects, feedback and reflection.
Guided questions, encouragement and feedback help students develop their own ideas.
Educators support independent thinking rather than simply providing ready-made solutions.
Students investigate meaningful challenges and explore practical ways to address them.
Learning connects to everyday experiences, communities and potential user needs.
Students generate ideas, experiment with solutions and learn through iteration.
Unsuccessful experiments can become useful sources of feedback and learning.
Collaborative challenges create opportunities to practise communication, initiative and responsibility.
Students may contribute through different strengths, personalities and roles.
Learning challenges are matched to students' age, interests and experience.
Younger learners may use guided activities while experienced learners tackle more complex projects.
Students work towards tangible projects that demonstrate their ideas and learning.
Projects may include prototypes, invention models, leadership projects, venture concepts and pitches; commercial outcomes are not promised.
Proposed innovation inquiry cycle
This course-specific inquiry cycle connects curiosity, human-centred observation, creative problem-solving, practical application and reflection. The academy-wide Explore · Build · Apply · Master progression remains authoritative.
Curriculum
Each area is developed through guided explanation, practical work, testing and reflection.
Identifying and defining a meaningful opportunity.
Understanding audiences, customers and user needs.
Developing a clear value proposition.
Exploring an appropriate venture or solution model.
Developing and refining a concept through feedback.
Preparing and delivering a persuasive pitch.
Proposed eight-session curriculum
This introductory term sequence is proposed and pending founder curriculum approval.
Students explore problems and opportunities and select an age-appropriate challenge.
Students investigate who experiences the problem and what they may need.
Students generate possible solutions and select a concept to investigate.
Students explain what their solution offers and why it may be useful.
Students identify key resources, activities and basic feasibility considerations.
Students create an appropriate concept representation and gather educational feedback.
Students structure their presentation and practise communicating their concept.
Students deliver a final pitch and reflect on their learning.
Student project
Candidate public-facing deliverables include a problem or opportunity statement, intended audience, proposed solution, value proposition, physical, visual, paper-based or digital concept representation, basic venture-model considerations, feedback summary, final pitch and individual reflection. The approved Phase 1 requirements remain authoritative wherever they differ. No AI-generated application, unsupported technology or real business launch is required.
Core skills and outcomes
Proposed Growth & Care approach
Coaching can support student-owned decisions and pitch reflection within the authoritative Phase 1 curriculum; mentoring and pastoral care remain subject to approved delivery and safeguarding arrangements. Phase 2 is not implemented.
The exact coaching, mentoring and pastoral-care practices included are confirmed for each program. An individually assigned mentor is not promised.
Explore our learning approachResponsible entrepreneurship
These courses develop thinking, communication and project capability. They do not promise profitable ventures, investment, guaranteed leadership outcomes or implemented solutions.
Forge Learning App
Only existing approved Phase 1 no-AI learning activities and project materials may support this course. Phase 1 is recorded as Ready for Internal UAT, not approved for a learner pilot or public launch. Phase 2 functionality is not implemented, and this website update does not modify the learning application or enable AI.
Suggested learning journey
This journey is flexible, not a mandatory prerequisite chain. Students may enter at an appropriate point based on age, interests and experience.
Young Leaders supports teamwork, initiative and responsible leadership across the journey. It is not a mandatory prerequisite.
Explore Young LeadersOnly existing approved Phase 1 no-AI learning activities and project materials may support this course. Phase 1 is recorded as Ready for Internal UAT, not approved for a learner pilot or public launch. Phase 2 functionality is not implemented, and this website update does not modify the learning application or enable AI.
No Future Founders session is currently confirmed. Register your interest for approved dates, locations and delivery details.
View proposed Term 1 catalogueFees, available places and enrolment arrangements have not been approved. Register your interest to receive confirmed information.
Register Your InterestFrequently asked
Years 7–9 for the existing curriculum specification. This guidance requires curriculum approval. Developing entrepreneurial learners. Guidance is matched to learner age and experience. Educators can help families identify an appropriate entry point.
Grouping is confirmed for each approved intake. Educators consider age, interests, previous experience and the complexity of the proposed project.
The proposed programme combines guided inquiry, practical challenges, individual or team work, constructive feedback and reflection. Exact activities are adapted to the learner group.
The curriculum may include both individual and collaborative activities. Roles and expectations are adapted to age, strengths and the approved project.
The Future Founders Pitch: Candidate public-facing deliverables include a problem or opportunity statement, intended audience, proposed solution, value proposition, physical, visual, paper-based or digital concept representation, basic venture-model considerations, feedback summary, final pitch and individual reflection. The approved Phase 1 requirements remain authoritative wherever they differ. No AI-generated application, unsupported technology or real business launch is required.
Educators use questions, encouragement, appropriate challenge and constructive feedback to support independent thinking rather than provide ready-made solutions. An individually assigned mentor is not promised.
No equipment requirement is confirmed on this page. Approved materials, tools, device needs and safety arrangements are communicated for each intake before enrolment.
No. Venture work is an educational simulation. Students are not required to register a business, accept payments, make financial commitments or enter binding agreements.
The existing Phase 1 core is no-AI. This website update does not enable AI, and Phase 2 is not implemented.
Public sharing, fundraising, external engagement and identifiable student material require appropriate adult approval, supervision and permission. Student intellectual property and authorship are respected.
No. Students receive opportunities to practise and reflect, but no confidence, leadership, commercial, investment or profitability outcome is guaranteed.
Advanced Entrepreneurship, Student Venture Mastery, Digital Entrepreneurship and Individual Project Mentoring remain enquiry-only future possibilities, not approved or currently available courses.
No date, time, venue, trainer, capacity or commencement date is confirmed on this page. Register your interest to receive approved details.
Related courses
These are suggested routes, not mandatory prerequisites. Existing experience can support a different entry point.

Innovation, Leadership & Entrepreneurship
Explore how ideas become useful, sustainable ventures.
Years 6–10. The suggested year range is provisional and requires curriculum approval. Beginners welcome. Guidance is matched to learner age and experience.
Explore program
Innovation, Leadership & Entrepreneurship
Understand people, define challenges and prototype thoughtful solutions.
Years 3–9. The suggested year range is provisional and requires curriculum approval. Beginners welcome. Guidance is matched to learner age and experience.
Explore program
Communication & Leadership
Plan and deliver clear, engaging presentations.
Years 5–12. Guidance is matched to learner age and experience. Beginner to advanced.
Explore programDraft review notes
Tell us what your learner is curious about and we’ll help identify an appropriate next step.